Itchycontent.com Itchycontent.com Itchycontent.com
  Main Page :> About Us :> Add Your Link :> Privacy of Info :> Terms of Service :> Add Your Article
Search:   
Get Free Links
 

Academics & Learning

Recreation & Entertainment

People & Communities

Computers & Software

Self Help

Garden & Home

Health & Therapy

Teens & Children

Government & Politics

Technology & Science

Games & Play

Banking & Finance

Shopping & Auction

Travel & Accommodation

Property & Agents

Careers & Employment

Business & Services

News & Media

Medical Care

Drink & Food

Automotive

Creative Arts

Fashion & Lifestyle

Sports

 

Main Page –› Computers & Software –› PC & Video Games
 

Violent Video Games: Do They Lead to Aggressive Behavior or Not?

 
Author: Brian Vaszily

Video games for children, teens and young adults bring in $10 billion a year in the United States. Certainly some of the games offer harmless entertainment and maybe even some educational value. But the games that seem to be the most eagerly anticipated, the games that major retailer Zany Brainy says "the industry is focusing on," and the games that fly off the shelves as soon as they're released are those rated "M" for mature and "AO" for adults only.

To garner an "M" rating, the content is intended for people aged 17 and older, and may contain sexual themes and intense violence or language. An "AO"-rated game is suitable only for adults 18 and over, and may include graphic depictions of sex and/or violence.

The popularity of the games is astounding. According to a 2004 report by the National Youth Violence Prevention Resource Center, a 2001 review found that 49 percent of the 70 top-selling video games contained serious violence. Out of all games, 41 percent required violence for the protagonists to achieve their goals. And in 17 percent of the games, violence was the primary focus of the game itself.

The violence is often brutal and degrading to women. In the game "Duke Nukem," for instance, a player can enter a room with naked women saying "Kill me," while tied to posts. In the Grand Theft Auto series, one of the most popular and also most violent and controversial of the games, a player is rewarded if he has sex with a prostitute and then murders her (the most recent of the series, Grand Theft Auto: San Andreas, was the best-selling title in 2004).

Whether or not these games contribute to violent "real-life" behavior among their primary users (pre-teen and teen boys) has spurred major controversy. And, as with most hot-button issues, there are strong proponents and opponents on either side.

Yes, Video Games Cause Violence

Much attention was brought to video game violence after it was realized that the two teenagers behind the Columbine High School shootings played (and even created their own levels of) DOOM, one of the first "first-person shooter" video games (attesting to its popularity, a movie version of DOOM was just released on October 21).

The most recent study on the topic, to be published in the January 2006 edition of Media Psychology, found that playing violent video games does indeed cause violent thought patterns in the brain.

A team of international researchers observed 13 males, aged 18 to 26, for the study. It was found that, after playing a mature-rated game, 11 out of the 13 participants showed significant effects from the games.

"There is a causal link between playing the first-person shooting game in our experiment and brain-activity pattern that are considered as characteristic for aggressive cognitions and affects," said Ren Weber, assistant professor of communication and telecommunication at Michigan State University (MSU) and a researcher on the project. "There is a neurological link and there is a short-term causal relationship.

"Violent video games frequently have been criticized for enhancing aggressive reactions such as aggressive cognitions, aggressive affects or aggressive behavior. On a neurobiological level we have shown the link exists," he says.

Previous studies have also found such links. Said psychologist Craig A. Anderson, Ph.D.:

"Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations. In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."

Some researchers say that violent video games are worse than watching similarly violent TV programs or movies because the interactive nature of the game makes the player become involved and learn to identify with the aggressive game character.

No, Video Games and Violence are Not Related

On the other side of the coin are those who argue that no such link exists. One recent study at the University of Illinois at Urbana-Champaign supports this case. After playing a violent video game called Asheron's Call 2 (AC2) for an average of 56 hours in a month, no link between the game and real-world aggression was found in the 75 players (average age 28).

Said lead author Dmitri Williams, "Players were not statistically different from the non-playing control group in their beliefs on aggression after playing the game than they were before playing. Nor was game play a predictor of aggressive behaviors. Compared with the control group, the players neither increased their argumentative behaviors after game play nor were significantly more likely to argue with their friends and partners."

Another study of 35 8- to 12-year olds, in which the children played a non-violent and a violent video game for 15 minutes each, found the game playing did not alter the children's previous tendencies toward aggressiveness or empathy.

Are the Game Ratings Enough?

Just as controversial as the violence issue is whether or not the game ratings go far enough. While some contend that it's up to parents to monitor the game ratings and their children's exposure to them, a study found that many parents, though aware of the ratings and of their meanings, do not take them seriously.

"Most parents think their child is mature enough so that these games will not influence them," said Jurgen Freund, chief executive with the Swiss research firm Modulum.

According to the study of over 1,000 UK adults, parents were more concerned with the number of hours their children were playing video games than with what game they were playing.

"Parents perceive age ratings as a guide but not as a definite prohibition," said Freund. "Some may have not liked the content but they did not prohibit the game."

And while the debate is likely to continue on a large scale in years to come (California Governor Arnold Schwarzenegger recently signed into law Assembly Bill 1179, which prohibits selling or renting violent video games to Californians under 18), one thing's for sure -- kids will continue to be drawn to them, if for no other reason than because they're not supposed to have them.

"We called it Magic 18," said Freund. "The 18+ label was seen as promoting the content, promising adult content rather than saying 'my parents will stop me playing this.'"

Author Bio:
Brian Vaszily is a renowned writer. Brian likes to compose articles about this field.
You can search for this article using: violent video games, history of video games, online video games, free video games
 
 
 

Related Articles

 
How to promote website's popularity?
 
Further Proof That Blogs Rule The World
 
Stay in Touch, but Out of Reach
 
Top Internet Affiliate: Common Traits You Will Find In All Of Them
 
Ten-Step Guide To Boosting Your Site's Traffic and Revenue
 
How to Write a Privacy Policy
 
Protect Your Most Vital Business Asset with Security Software
 
Free and Low Cost Offline Methods to Generate Traffic and Promote Your Home Based Business
 
Securing Your Computer to Keep Up with Internet Threats
 
SEO Best Practice: Befriend the Directories
 
 
 
 

Becoming a Successful Online Poker Affiliate

Many people say you can't get something from nothing, but in the world of affiliate marketing there ... - Blake Stevenson
 

Elements of Web Hosting

When you first start out trying to get a site on the Internet everything seems so confusing. Obtuse ... - Daniel Punch
 

Best Practices Guide About Domain Names

Domain names are the first step in implementing your Internet marketing business plan. Domain name r ... - Dejan Bizinger
 
 

You Gotta Wonder

Man oh man! You know I'd like to think I'm smarter than the average bear, but sometimes I amaze myse ... - Theresa Cahill
 

Less Caffeine, More Internet Through WildBlue

WildBlue is offering cable modem or DSL-like services where cable modem and DSL don't reach. If you ... - Liza Ray
 

Artificial Intelligent Systems, Book Learning and Memory Creation

How much information should we program into an artificially intelligent robotic system? Well perhaps ... - Lance Winslow
 

Further Proof That Blogs Rule The World

No one I??ve ever met is neutral on Wal*Mart. Let me begin by saying that Sam Walton is one of my he ... - Matt DeAngelis
 

Defect Tracking

This article encourages setting defect tracking procedure which centralizing and managing all defect ... - Uzi Shuri
 
 
Main Page :> Privacy of Info :> Terms of Service
© 2008 www.itchycontent.com All Rights Reserved.